Quest guardian boundary
I started a few races with my body pressed against the guardian boundary. Had to walk into the water and re-centre. Re-centering whilst stood at the helm did not work. It would be better if all boat stations (or at least both helms) are auto fitted to the available space. Thrill of The Fight manages space very well by asking the player to virtually “weigh in” on a set of scales at the start of the game. This calibrates the available space and player height for the game.
Difficulty grabbing the helm
I've had an issue grabbing the helm when the controller is highlighting a teleport zone. I frequently find that the zones are highlighting as I cross between helms and am looking at my marker. Helm is directly in front of me but I can't grab it. I don't teleport around the boat so an easy fix (and nice to have) would be able to switch the teleport function off. Problem identified on the Oculus Quest
Boat v race time
Just raced twice and both times the in boat time was behind start line time/start signal. I crossed the line as per my boat time on the first race and completed all successfully but lost around 10 seconds as the start boat is the real timer. Second race I followed the start boat timer and incurred a false start :( I did not use the fast forward function.
Steering wheel responds to physics and moves to center when released.
when a boat is overpowered while pointing, the jib sail starts to pull the nose more into the wind. so to stay straight you have to steer leward a bit and it pulls against you- making a breaking action in the water. if you don't do this you will end up luffing and not driving forward. OR if you let out the job a bit it will luff, and some wind will be spilled but you won't have to hit the break (so to speak) with the rudder and you stay straight on course the fastest thing is to adjust sails not curve through the course hitting the break with every turn. inevitably a combination must be used as the skipper works with the sails to ease in and out if gusts with a much smaller curve than required. anyway, going side to wind, to hold a course you will have to fight it a bit as well and steer into the wind a but to hold course. your wheel is pulling at you. the boat wants to go downwind in gusts then
review Oculus Quest version
Tried the Oculus Quest version. Would be fun if the boat could capsize and if starboard/portside rules would apply. Moving over the tipping point when tacking could be smoother. The sea surface can be seen in the boat if the angle of the boat is too high.
Quest: Hard to change viewpoints.
I use the quest. I find it quite hard to select a vantage point using the laser pointer. In the month that I have been playing it seems like the times when it works is when I have a clear vantage point. When it does not work is when something is slightly covering the spot, like the main sheet. I like to switch sides to see around the course, but I have lost many precious seconds because I could not get to the correct side to see what I wanted during a mark rounding. Some suggestions: - Make the laser pointer work. - Map buttons so that we can hit a button and change position. On the quest I have some extra buttons to map. - Make it take time to switch places. I could go for the realism. There could be a penalty for switching, but let me initiate it whenever I want. Thanks. Kevan
Low point system
Hi, my opinion is that the normal regatta low point system would work better than the system we use now. Here is a link that explains the system better (https://www.racingrulesofsailing.org/rules?part_id=53), but in short each boat gets points equal to the place it finishes (1st 1 point, 2nd 2 points...) and all boats not taking part or finishing get the one point more than the number of finishers (10 points if 9 boats have finished). This is relatively easy to understand and it´s used in real-world regattas. The only thing that would be for us to decide is how many daily scores will be excluded from the weekly total. Like when we exclude the 3 worst daily scores for each player from summing up to the weekly score. This will compensate also for days not played.