First Sailing Terms Tutorial should use Yacht
The first tutorial on sailing terms is part of the yacht tutorial, but it uses a dinghy. So that's confusing. And then you have to do the same thing again when you do the dinghy tutorial (boring).
A Night Race
It might be cool to have a race in near darkness. The marks could have a sequenced light on them, grouped flashes, cardinals could have regular cardinal lights so you would have to decipher the codes. Removed the next marker indicator from the compass as well. Might be fun for the odd race now and then. This would be immense fun for multiplayer mode too!
Make it possible is a dream. Maybe one day or week, like "wellcome to catamaran week" a special event for special sailors.
Non-VR compass visibility - HUD compass?
Currently in non-VR mode the compass is at a flat angle from the first person camera position and far away from the default position so much so that it is unusable - Suggestion - In order to avoid changes to boat models, I'd recommend the addition of a HUD variant of the compass that could be toggled. (could be combined with wind indicator)
instrument display colors
The current - red numbers on dark grey background - makes the display of the instruments unreadable - Suggestion: pick high contrast combination of the backdrop and font of the display, or alternatively add a couple color options.
Advanced sail controls, based on controller grip and twist
One way to support advanced sail trimming, i.e. twist etc would be to add a controller accelerometer based sail trim mode. I.e. point the controller at sail or winch and while holding down the side grip button twist the controllers to control other axis of the sail trim.
Weak, Normal, Strong Wind. Or maybe even https://en.wikipedia.org/wiki/Beaufort_scale and https://en.wikipedia.org/wiki/Douglas_sea_scale For example, for in A Daily Race Practice - a user could be notified about the weather forecast, and would have an option to choose sails ( or reefs )