Controller input mapping
Allow players to map different buttons on controllers to different functions in the game. For example right joystick could be used for locomotion, jib or mainsail.
Non race live multiplayer modes
Just had a thought about live multiplayer modes. It might be fun to have some modes that aren't just straight up races. I'm thinking zany outside the box stuff like maybe tag, or a kind of destruction derby thing where you have to crash the front of your boat into the side of other boats to defeat them (maybe call it bowsprit jousting?) Perhaps a mode where a star appears on the water at a random location and everyone has to rush to try to get it, and once someone gets it they score a point and another star appears somewhere else, etc. Kind of like how Rocket League takes soccer and adapts it to be played by people driving cars, I'm thinking take existing game ideas that people play in person in school yards, etc, and adapt them to be played by people operating virtual boats. These kind of game modes might help bring in more players who aren't already big into sailing, and could also serve as a way for players to practice and learn how to get the boat from point to point effectively.
Working tiller extension
The tiller extension is stuck against the tiller. Consequently, even though I'd rather steer with the tiller extension than the joystick, I am forced to use the joystick, because if I lean toward the centreline to reach the tiller, the boat heels over because I can't counter the heel angle. This is immersion breaking. If the tiller extension worked, I could hike to windward and still steer by moving the tiller extension. This will be more natural than using a tiny joystick.
Race announcements as a marine VHF communication
I think it would be nice if the voice from God came instead from a marine VHF radio. It would improve simulator immersion. Tune to one VHF channel for sailing instructions, and another for racing directions.
jib/main sail control on Quest
Currently under Oculus Quest I can control jib by the F/B movement of the right joystick. However, the control of jib is not as responsive or reliable as the main sail by the left joystick. Often the software seems to be confused with the slight L/R movement and tried to move the rudder/helm instead, even I try my best to only applied F/B movement. Such confusion makes jib's response intermittent and not reliable. Could we have an option to use the combo of the "right trigger+F/B of right joystick" to move the jib. This dedicated combo may make jib control detection much more reliable. Thanks!
Wind speed indicator
A wind instrument would be nice. I'd like to see what effect the clouds have on the wind, and whether it is gusting. I'd also like to determine whether an adjustment I make to the sails or to my position in a dinghy are due to a wind change or due to my own actions. Knowing the apparent wind speed would help. I think locating a numerical apparent wind speed readout in the compass would be a good location.
Apparent wind angle indicator
On the compass the blue arrow/triangle is always in the center of the no-go red wedge. One of those indicators should indicate the apparent wind direction, and the other should indicate the true wind direction.
Put a window where the telltales are
Can you place a window in the sail where the telltales are located, so that we can see the leeward telltale?
It’s been mentioned in another post, but I feel like this should have it’s own ticket. Having boat capsizing would be an interesting feature and would make maneuvering more challenging overall. This could be implemented as an option for training (so beginners don’t get too frustrated at first) and disabled in the standard race, but be made mandatory on pro, dinghy and waszp races (and any other specialty boats to come). That would make for a more realistic boat behaviour, and could also have new sailors get used to proper techniques if they wish to actually do sailing on actual water.